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legit loved it

its the second game i played in this video. i love how well made it was. you can tell you put actually effort into unlike these other asset flip games. can't wait to try the full release

SINCERAMENTE me perdi en la  histori
Sinceramente me perdi en la historia y nose como llegamos a encontrarnos con un monstruo de 3 ojos, en fin la española 😆
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That was fantastic!  Would love a full game!

Thanks for playing IGT100! We are glad you like it. And thanks for the video, it was fun to watch! About the game, there's a full game already! We recently published it on PS4 (with PS5 compatibility) and Steam. Let us know if you play it. Kudos!

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I will be buying the full game asap!  It's so cool that you took the time to watch my video!  Thank you so much!

You're welcome! Thank you very much for buying TAPE! We hope you like it! 

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Nos gustó mucho este juego y nos encanto que podemos retroceder el tiempo de lo objetos para avanzar en el juego! Solo jugamos si la Demo y no sabemos si ustedes han publicado la versión completa. El proyecto sigue activo o se ha cancelado? 

Saludos - Daddelkutter

Hello Daddelkutter. Thanks for playing our game and for the video! We are glad you like it.

The project still goes on! In fact, we have published the final game on Steam two weeks ago. You can find the link on our webpage: https://www.blackchiligoat.com.

Thanks for playing TAPE!

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Looks a pretty and interesting game. 

Thanks for playing our game!

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Come and check it out!!

 FULL GAME!!

👇👇👇👇👇👇

Thanks for playing the intro and recording it!

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Primera parte del juego completo! Excelente por el momento ^^

¡Muchas gracias por jugarlo! Nos alegra que te haya gustado. :D

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great game :):):)

Thanks for playing our game!

requirements??

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We played your game here. Definitely potential with this one :)

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I love the concept and I am happy you are still working on this game. Unfortunately, I ran into a bug where if you interact with the television in the Twin Peaks section after the tape plays all movement and controls will be centered around the television

It turned black after I out the tape in 

Hello Jadetheartist! Sorry to hear about that. This alpha was stable but it have some bugs we didn't know about when  we released it.

Can you give us more information on how the problem appears and your specs so we can look further into it? You can send us an email with the details at info@blackchiligoat.com.

Thanks for playing our game and sorry for the inconvenience!

(2 edits) (+1)

A review from Spain. Amazing game !!

¡Gracias por tu video! Esperamos poder anunciar una fecha en cuanto podamos y que podais sumergiros en las mecánicas de la cámara y la narrativa del juego. ¡Hasta pronto!

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I look forward to exploring the time mechanic further as well as diving into the lore. 

Hello Gedalya2K! Thanks for playing our game! We are glad you like it. The game is in it's final stage of development, so we'll announce a launch date in the next months, so stay tuned. Thanks for your video!

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absolutely an amazing concept. Everything from the art, lighting, depth, and the ideas behing it are so unique and well blended. My only problem was i downloaded it on my computor and hooked up my PS4 controller and I couldnt figure out which controls were what but it couldve just been me not paying attention. I loved the concept of "borrowing time" from one object so another could be manipulated. 15/10 and I'm usually picky too! Cant wait for the completed version! 

Hello achildbro! Thanks for playing our game and for your kind words!

While the game can notice changes on the hardware on real time, we are aware that the control layout in the menu may not change. Sorry about that! We already fixed it in newer versions.

We are glad you liked the concept. Our team really appreciate this kind of feedback. Thanks! We are in the final steps of development, so feel free to follow us on itch.io or twitter for new updates on the release. Stay tuned!

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Hey very nice game !! Thanks 


Hello Holy! Sorry about the late response. Thank you very much for playing our game! We are glad you like it. Stay tuned for the final version of the game. And thanks for recording your gameplay, it help us a lot!

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Ok , thanks for the response

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This is an awesome idea and I loved playing the demo!

Hello Braden! Sorry about the late repsonse. Thank you very much for playing the game. We hope you'll play it again once we release the final version. Thanks for the video! Stay tuned!

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I have to admit, I was a bit hesitant all because I am very picky as to which games I will play, but this game turned out really neat! And it was in spanish! I'm still learning, but this was a plus for me. The artwork and voice acting is turning out great so far. I don't see the relation between that monster and what is going on in the story yet, but since it's a demo, that's no big deal. Some of the monster sounds weren't completely synced with the left and right panning yet dictating the direction of the sound. Moving around was pretty cool along with the interaction with using objects. The video recording reminded me a bit like TimeShift. I can't wait to see the updates as they come! Keep it up

Hello there Ghost 0001! Sorry about the late response (it's been a few crazy weeks in here).

Thanks for your feedback and we are really glad that you like our game. You're right about the monster, it have a deep connection with the story and what happened in Iria's past. It will be explained in the game. Thanks for playing our game!


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Love this game can't wait to see the full version, i also liked the twin peaks twist to the end pritty cool thanks.

Hello Evie! Sorry about the late response. Thanks for playing our game! Twin Peaks was one of our main inspirations for the narrative of the game and Iria, the main character, is a huge horror and thriller fan. That reference is also important in the story of the game. 

Thanks for recording your gameplay! It's really useful to us. Keep tuned!

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That was amazing. Please tell me this is aiming to become a full fledged game. 

I loved the art and the PT-like atmosphere is on point, but what truly blew my mind is how amazingly physical it felt to control the character. Her hands interacting with items and door handles just felt so right. It reminded me of Dark Corners of the Earth and how those guys had to cut out a similar feature because they couldn't figure out how to prevent the character's arm from bugging out all the time. You guys nailed it. I love coming up to doors at weird angles and see the character position herself correctly in such a seamless manner to open them -- pachajustright.gif

Also, nice touch with the red curtain room. The owls are not what they seem.

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Hello Slug Camargo! Thanks for playing our game! And thanks for your kind words! We work a lot on the hands movement and even try to tell aspects of Iria's personality through them.  And yes! We are making it a full game. Keep tuned, we are releasing it at some point this year, for PS4 and PC.  See you at the lodge!

(2 edits)

So here's a question: I played using a Steam controller. I mapped most of the buttons to keyboard keys and the right touchpad and gyro to a mouse, but I kept the analog stick at its default config; so from the game's perspective I'm using keyboard, mouse and an xinput-compatible gamepad. TAPE works a-OK with that Frankenstein of a setup (so cheers for that!), the only thing you'll notice is that the on-screen prompts switch between keys/mouse buttons and PS4 buttons depending on what your last input was, but it happens on the fly without a hitch anyway, so it's almost unnoticeable.

On the other hand, there are some games (and some big, new AAA titles too) that have way more trouble with this; sometimes pausing for a fraction of a second whenever they detect such discrepancies, and sometimes even refusing to work altogether with a control system that isn't the one you launched the game with.

Do you have any idea what could be the explanation for that? Why is it that TAPE adjusts effortlessly while some other games seem to have so much trouble?

Hello there again Slug Camargo, sorry about the late response (it's been a few crazy weeks in here).

Thanks for your feedback and for telling us your experience with the Steam controller.

Actually, we made all UI and controller changes in real time when you make any input, always checking on what the player is using. Our programmers put a lot of effort in that part of the game, so thanks for telling us. They really appreciate your feedback.

Thank you very much!

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